An Intelligent User Interface to Create Plan-based Game Level Behavior

نویسنده

  • Julio Bahamon
چکیده

Narrative is an important component of modern digital games. As computer graphics have become more sophisticated and realistic, it has become increasingly necessary for game designers to develop new techniques to capture the attention of their audience. One such technique is the introduction of a narrative element as an integral part of the game experience [1]. The ability to effectively tell a story, or allow the user to be immersed and interact with a story thus becomes an important asset in the toolkit of game designers. However, Narrative generation and editing can be very time consuming and effort intensive processes. Moreover, the implementation of a quest or an adventure in a game environment may often result in several months of effort that translate into just a few hours of game play once the game goes live [2]. Factors like these can have a very significant impact on a developer’s ability to deliver a game on time, or deliver it at all. It is in this inherent difficulty presented by the creative process where I find the motivation for an Intelligent User Interface (IUI) that reduces the complexity and effort needed to develop narrative for digital game environments.

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تاریخ انتشار 2015